Otherwise the final result may not look as you want. Do not worry, this is just the first approximation! The principle is that you should work with the materials in the final environment. Of course, the propeller of this aircraft is static, and there is nothing in the cockpit and under the engine cowling. I applied the preliminary shiny (duralumin) material You can see the initial results below (Figure 68‑1): Figure 68-1 The model, placed “in the air”. I imported the environment ( World) and the material settings from my previous model (the P-40). However, before I begin this work, I had to put my model into more “natural” surroundings. I use it for recreating all of the minor details that are visible on the aircraft skin. In this and the next post I will describe my work on the first of the textures required for the SBD Dauntless model.
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